Computer Science CoursesEnrolment notes
Prerequisites and exclusions
Drop down deadlines:
Students with transfer credits
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First Year Seminars The 199Y1 and 199H1 seminars are designed to provide the opportunity to work closely with an instructor in a class of no more than twenty-four students. These interactive seminars are intended to stimulate the students curiosity and provide an opportunity to get to know a member of the professorial staff in a seminar environment during the first year of study. Details here. CSC104H1 An introduction to computing for non-computer scientists. History of computing machinery; representation of data and their interaction with operations; hardware, software, operating systems; problem solving and algorithms; social issues in computing; a gentle introduction to programming. This course is an introduction to becoming actively engaged with computing, not a tutorial on using particular computer applications. Choosing first year courses: To help you select the programming course that is right for you, see
www.cs.toronto.edu/dcs,choose Programs & Courses > Undergraduate Courses > Choosing Your First Year Courses. CSC108H1 Structure of computers; the computing environment. Programming in a language such as Python. Program structure: elementary data types,statements, control flow, functions, classes, objects, methods, fields. Lists; searching, sorting and complexity. Practical (P) sections consist of supervised work in the computing laboratory. These sections are offered when facilities are available, and attendance is required. CSC120H1 An introduction to computer science for students in other sciences, with an emphasis on gaining practical skills. Introduction to programming; web programming; database design; software tools; examples and exercises taken from the sciences. At the end of this course you will be able to develop computer tools for scientific applications, such as the structuring and analysis of experimental data. Practical (P) sections consist of supervised work in the computer laboratory. No programming experience is necessary. Students who wish to do more can progress directly to CSC150H1. CSC148H1 Abstract data types and data structures for implementing them. Linked data structures. Encapsulation and information-hiding. Object-oriented programming. Specifications. Analyzing the efficiency of programs. Recursion. This course assumes programming experience in a language such as Python, C++, or Java, as provided by CSC108H1. CSC150H1 An accelerated course covering object-oriented topics from CSC108H1 (classes, objects, methods and fields, and program design), as well as all the material of CSC148H1. Suitable for students with a solid programming background in Turing, C, Scheme, or a similar language, who are willing to accept a heavier workload than in CSC108H1 and CSC148H1. CSC165H1 Introduction to abstraction and rigour. Informal introduction to logical notation and reasoning. Understanding, using and developing precise expressions of mathematical ideas, including definitions and theorems. Structuring proofs to improve presentation and comprehension. General problem-solving techniques. Unified approaches to programming and theoretical problems. Representation of floating point numbers and introduction to numerical computation.
To enrol in any CSC course at the 200-level or higher, you must have
a cumulative GPA of at least 1.50 (3.00 FOR 300-AND 400-level courses) or be
enrolled
in a restricted subject POSt sponsored by the Department of Computer Science.
The University of Toronto at Mississauga Computer Science Minor and the
University of Toronto at Scarborough Minor are not restricted subject POSts.
If you
are in your first year of studies at the University, the GPA requirement
does not apply. CSC207H1 An introduction to software design and development concepts, methods, and tools using a statically-typed object-oriented programming language such as Java. Topics from: version control, build management, unit testing, refactoring, design patterns, advanced IDE usage, regular expressions, markup languages, parsing using finite state machines, and reflection. CSC209H1 Software techniques in a Unix-style environment, using scripting languages and a machine-oriented programming language (typically C). What goes on in the operating system when programs are executed. Core topics: creating and using software tools, pipes and filters, file processing, shell programming, processes, system calls, signals, basic network programming. CSC236H1 The application of logic and proof techniques to Computer Science. Mathematical induction; correctness proofs for iterative and recursive algorithms; recurrence equations and their solutions (including the Master Theorem); introduction to automata and formal languages. CSC240H1 The rigorous application of logic and proof techniques to Computer Science. Propositional and predicate logic; mathematical induction and other basic proof techniques; correctness proofs for iterative and recursive algorithms; recurrence equations and their solutions (including the Master Theorem); introduction to automata and formal languages. CSC258H1 Computer structures, machine languages, instruction execution, addressing techniques, and digital representation of data. Computer system organization, memory storage devices, and microprogramming. Block diagram circuit realizations of memory, control and arithmetic functions. There are a number of laboratory periods in which students conduct experiments with digital logic circuits. CSC260H1 Problems in transforming continuous mathematical models to discrete computational models. Inadequacy of naive computer solutions, and techniques to remedy inadequacies. Symbolic computation, plotting, 3-D graphics, and conventional programming languages. Intended for students from computer science, sciences and mathematics: for computer scientists, introduction to design and implementation of robust algorithms; for scientists, techniques in transforming scientific problems into computational solutions; for mathematicians, insight into differences between mathematical models and computational solutions. CSC263H1 Algorithm analysis: worst-case, average-case, and amortized complexity. Standard abstract data types, such as graphs, dictionaries, priority queues, and disjoint sets. A variety of data structures for implementing these abstract data types, such as balanced search trees, hashing, heaps, and disjoint forests. Design, implementation, and comparison of data structures. Introduction to lower bounds. CSC265H1 Algorithm analysis: worst-case, average-case, and amortized complexity. Standard abstract data types, such as graphs, dictionaries, priority queues, and disjoint sets. A variety of advanced data structures for implementing these abstract data types, such as AVL trees, self-adjusting data structures, perfect hashing, and binomial heaps. Design and comparison of data structures. This course covers the same topics as CSC263H1, but at a faster pace, in greater depth and with more rigour, and with more challenging assignments. Greater emphasis will be placed on proofs, theoretical analysis, and creative problem-solving. Certain topics briefly mentioned in CSC263H1 may be covered in more detail in this course, and some additional topics may also be covered. Students without the exact course Prerequisites but with a strong mathematical background are encouraged to consult the Department about the possibility of taking this course. CSC290H1 Targeted instruction and significant practice in the communications required for careers in computer science. The curriculum covers written, oral, and interpersonal communication. Students will hand in short pieces of writing each week, will make oral presentations several times in the semester, and will work together in simulated project meetings and other realistic scenarios of pair and small group interaction. CSC300H1 Privacy and Freedom of Information; recent Canadian legislation and reports. Computers and work; employment levels, quality of working life. Electronic fund transfer systems; transborder data flows. Computers and bureaucratization. Computers in the home; public awareness about computers. Robotics. Professionalism and the ethics of computers. The course is designed not only for science students, but also those in social sciences or humanities. CSC301H1 An introduction to agile development methods appropriate for medium-sized teams and rapidly-moving projects. Basic software development infrastructure; requirements elicitation and tracking; estimation and prioritization; teamwork skills; basic UML; design patterns and refactoring; security, discussion of ethical issues, and professional responsibility. CSC302H1 An introduction to the theory and practice of large-scale software system design, development, and deployment. Project management; advanced UML; reverse engineering; requirements inspection; verification and validation; software architecture; performance modeling and analysis. CSC309H1 An introduction to software development on the web. Concepts underlying the development of programs that operate on the web; survey of technological alternatives; greater depth on some technologies. Operational concepts of the internet and the web, static client content, dynamic client content, dynamically served content, n-tiered architectures, web development processes, and security on the web. Assignments involve increasingly more complex web-based programs. Guest lecturers from leading e-commerce firms will describe the architecture and operation of their web sites. CSC310H1 Measuring information. The source coding theorem. Data compression using ad hoc methods and dictionary-based methods. Probabilistic source models, and their use via Huffman and arithmetic coding. Noisy channels and the channel coding theorem. Error correcting codes, and their decoding by algebraic and probabilistic methods. CSC318H1 User-centred design of interactive systems; methodologies, principles, and metaphors; task analysis. Interdisciplinary design; the role of graphic design, industrial design, and the behavioural sciences. Interactive hardware and software; concepts from computer graphics. Typography, layout, colour, sound, video, gesture, and usability enhancements. Classes of interactive graphical media; direct manipulation systems, extensible systems, rapid prototyping tools. Students work on projects in interdisciplinary teams. Enrolment limited, but non-computer scientists welcome. CSC320H1 A unified introduction to image synthesis and image analysis aimed at students with an interest in computer graphics, computer vision or the visual arts. Focus on three major topics: (1) visual computing principles - computational and mathematical methods for creating, capturing, analyzing and manipulating digital photographs (raster algorithms, image acquisition, basic image processing, image warping, anti-aliasing); (2) digital special effects - applying these principles to create special effects found in movies and commercials; (3) visual programming - using C/C++ and OpenGL to create graphical user interfaces for synthesizing and manipulating photographs. CSC321H1 Supervised neural networks: the perceptron learning procedure, the backpropagation learning procedure and its applications. Elaborations of backpropagation: activation and error functions, improving speed and generalization, Bayesian approaches. Associative memories and optimization: Gibbs sampling, mean field search. Representation in neural networks: distributed representations, effects of damage, hierarchical representations. Unsupervised neural networks: competitive learning, Boltzmann machines, sigmoid belief nets. CSC324H1 Major topics in the development of modern programming languages. Syntax specification, the evolution of programming languages (including abstract data types and object orientation, and contributions of C++ to language design) design and implementation of subprograms (including parameter passing techniques, and scope and lifetime of variables), run-time storage management (including garbage collection), and programming paradigms. Two non-procedural programming paradigms: functional programming (illustrated by languages such as Lisp, Scheme, ML or Haskell) and logic programming (illustrated by languages such as Prolog, XSB or Coral). CSC330H1 Logic and its use as a declarative language in computer science. Syntax and semantics of propositional and predicate calculus. Proving entailment and non-entailment rigorously. Formal derivations. Satisfiability. Applications, including information systems, program verification, artificial intelligence, software engineering. Computational tools, including Prolog. Other logics. CSC336H1 The study of computational methods for solving problems in linear algebra, non-linear equations, approximation, and integration. The aim is to give students a basic understanding of both floating-point arithmetic and the implementation of algorithms used to solve numerical problems, as well as a familiarity with current numerical computing environments. CSC343H1 Introduction to database management systems. The relational data model. Relational algebra. Querying and updating databases: the query language SQL. Application programming with SQL. Integrity constraints, normal forms, and database design. Elements of database system technology: query processing, transaction management. CSC350H1 Floating-point arithmetic. The efficiency and stability of solution techniques for systems of linear equations and least squares problems, including LU- and QR-based methods. Eigenvalue and eigenvector calculations. Algorithms for systems of non-linear equations and optimization problems, including linear programming. CSC351H1 Analysis of methods for approximation, integration and the solution of ordinary differential equations. Emphasis on the convergence and stability properties of the algorithms, rather than on their implementation. CSC358H1 Introduction to computer networks with an emphasis on fundamental principles. Basic understanding of computer networks and network protocols. Topics include network hardware and software, routing, addressing, congestion control, reliable data transfer, performance analysis, local area networks, and TCP/IP. CSC363H1 Introduction to the theory of computability: Turing machines, Churchs thesis, computable and noncomputable functions, recursive and recursively enumerable sets, reducibility. Introduction to complexity theory: models of computation, P, NP, polynomial time reducibility, NP-completeness, further topics in complexity theory. CSC365H1 This course covers the same topics as CSC363H1, but at a faster pace, in greater depth and with more rigour, and with more challenging assignments. Greater emphasis will be placed on proofs, theoretical analysis, and creative problem-solving. Certain topics briefly mentioned in CSC363H1 may be covered in more detail in this course, and some additional topics may also be covered. Students without the exact course Prerequisites but with a strong mathematical background are encouraged to consult the Department about the possibility of taking this course. CSC369H1 Principles of operating systems. The operating system as a control program and as a resource allocator. The concept of a process and concurrency problems: synchronization, mutual exclusion, deadlock. Additional topics include memory management, file systems, process scheduling, threads, and protection. CSC372H1 Development of reliable efficient software for controlling and monitoring an environment. Concurrent programming techniques, such as interrupt handling, buffer management, polling and time outs. Projects use microprocessors to control equipment (such as a robot arm) and to read sensors. Design, implementation and testing of software using a language such as C. CSC373H1 Standard algorithm design techniques: divide-and-conquer, greedy strategies, dynamic programming, linear programming, randomization, network flows, approximation algorithms, and others (if time permits). Students will be expected to show good design principles and adequate skills at reasoning about the correctness and complexity of algorithms. CSC375H1 This course covers the same topics as CSC373H1, but at a faster pace, in greater depth and with more rigour, and with more challenging assignments. Greater emphasis will be placed on proofs, theoretical analysis, and creative problem-solving. Certain topics briefly mentioned in CSC373H1 may be covered in more detail in this course, and some additional topics may also be covered. Students without the exact course Prerequisites but with a strong mathematical background are encouraged to consult the Department about the possibility of taking this course. CSC384H1 Theories and algorithms that capture (or approximate) some of the core elements of computational intelligence. Topics include: search; logical representations and reasoning, classical automated planning, representing and reasoning with uncertainty, learning, decision making (planning) under uncertainty. Assignments provide practical experience, both theory and programming, of the core topics. ECE385H1 A hardware-oriented course dealing with microprocessor systems. Microprocessor components, memory devices, input/output techniques, bus structure, peripheral device controllers, hardware system and programming considerations. Laboratory experiments provide hands-on experience. CSC401H1 Introduction to techniques involving natural language and speech in applications such as information retrieval, extraction, and filtering; intelligent Web searching; spelling and grammar checking; speech recognition and synthesis; and multi-lingual systems including machine translation. N-grams, POS-tagging, semantic distance metrics, indexing, on-line lexicons and thesauri, markup languages, collections of on-line documents, corpus analysis. PERL and other software. CSC404H1 Concepts and techniques for the design and development of electronic games. History, social issues and story elements. The business of game development and game promotion. Software engineering, artificial intelligence and graphics elements. Level and model design. Audio elements. Practical assignments leading to team implementation of a complete game. CSC410H1 Concepts and state of the art techniques in quality assessment for software engineering; quality attributes; formal specifications and their analysis; testing, verification and validation. CSC411H1 An introduction to methods for automated learning of relationships on the basis of empirical data. Classification and regression using nearest neighbour methods, decision trees, linear models, and neural networks. Clustering algorithms. Problems of overfitting and of assessing accuracy. Problems with handling large databases. CSC412H1 An introduction to probability as a means of representing and reasoning with uncertain knowledge. Qualitative and quantitative specification of probability distributions using probabilistic graphical models. Algorithms for inference and probabilistic reasoning with graphical models. Statistical approaches and algorithms for learning probability models from empirical data. Applications of these models in artificial intelligence and machine learning. CSC418H1 Identification and characterization of the objects manipulated in computer graphics, the operations possible on these objects, efficient algorithms to perform these operations, and interfaces to transform one type of object to another. Display devices, display data structures and procedures, graphical input, object modelling, transformations, illumination models, primary and secondary light effects; graphics packages and systems. Students, individually or in teams, implement graphical algorithms or entire graphics systems. CSC420H1 Introduction to fundamental concepts in image understanding, the subdiscipline of artificial intelligence dealing with the automation of visual tasks by computer. Exploration of a number of real-world image interpretation problems, as motivation for key low- and intermediate-level vision algorithms. A course project will include the construction of a number of practical vision systems. CSC428H1 Understanding human behaviour as it applies to user interfaces: work activity analysis, observational techniques, questionnaire administration and unobtrusive measures. Operating parameters of the human cognitive system, task analysis and cognitive modelling techniques and their application to designing interfaces. Interface representations and prototyping tools. Cognitive walkthroughs, usability studies and verbal protocol analysis. Case studies of specific user interfaces. CSC438H1 Computable functions, Churchs thesis, unsolvable problems, recursively enumerable sets. Predicate calculus, including the completeness, compactness, and Lowenheim-Skolem theorems. Formal theories and the Gödel Incompleteness Theorem. CSC443H1 Implementation of database management systems. Storage management, indexing, query processing, concurrency control, transaction management. Database systems on parallel and distributed architectures. Modern database applications: data mining, data warehousing, OLAP, data on the web. Object-oriented and object-relational databases. CSC446H1 Finite difference methods for hyperbolic and parabolic equations; consistency, convergence, and stability. Finite element methods for 2-point boundary value problems and elliptic equations. Special problems of interest. CSC448H1 Regular, deterministic, context free, context sensitive, and recursively enumerable languages via generative grammars and corresponding automata (finite state machines, push down machines, and Turing machines). Topics include complexity bounds for recognition, language decision problems and operations on languages. CSC454H1 Overview of the software industry, and principles of operation for successful software enterprises. Software business definition and planning; market and product planning; management of innovation, research and software development; software marketing and sales management; software manufacturing and support; financial management of high-technology ventures; human resource management and development in high-technology industries. (Ordinarily offered in alternate years.) CSC456H1 Computationally-intensive applications in science and engineering are implemented on the fastest computers available, today composed of many processors operating in parallel. Parallel computer architectures; implementation of numerical algorithms on parallel architectures. Topics from: performance evaluation; scientific visualization; numerical methods; applications from science and engineering. For students in computer science, applied mathematics, science, engineering. CSC458H1 Computer networks with an emphasis on systems programming of real networks and applications. An overview of networking basics; layering, packet switching fundamentals, socket programming, protocols, congestion control, routing, network security, wireless networks, multimedia, web 2.0, and online social networks. CSC465H1 The use of logic as an aid to programming. Formal semantics of programming languages: imperative programs, functional programs, parallel processes, communicating processes. Partial and total correctness. Refinement theorems: by steps, by parts, by cases. Semantics of recursion and the least-fixed-point construction; monotonicity, continuity. Semantics of data types; data refinement. CSC469H1 An in-depth exploration of the major components of operating systems with an emphasis on the techniques, algorithms, and structures used to implement these components in modern systems. Project-based study of process management, scheduling, memory management, file systems, and networking is used to build insight into the intricacies of a large concurrent system. CSC485H1 Computational linguistics and the understanding of language by computer. Possible topics include: augmented context-free grammars; chart parsing, ,statistical parsing; semantics and semantic interpretation; ambiguity resolution techniques; discourse structure and reference resolution. Emphasis on statistical learning methods for lexical, syntactic and semantic knowledge. CSC486H1 Representing knowledge symbolically in a form suitable for automated reasoning, and associated reasoning methods: first-order logic, entailment, the resolution method, Horn clauses, procedural representations, production systems, description logics, inheritance networks, defaults and probabilities, tractable reasoning, abductive explanation, the representation of action, planning. CSC487H1 Introduction to vision, visual processes, and image understanding. Brief biological motivation for computational vision. Camera system geometry and image acquisition, basic visual processes for recognition of edges, regions, lines, surfaces. Processing colour, stereo images, and motion in image sequences. Active vision methods such as visual attention and interpretation-guided imaging system geometry changes. Object recognition. Applications of visual systems. CSC488H1 Compiler organization, compiler writing tools, use of regular expressions, finite automata and context-free grammars, scanning and parsing, runtime organization, semantic analysis, implementing the runtime model, storage allocation, code generation. ECE489H1 Theoretical and practical aspects of building modern optimizing compilers. Topics: intermediate representations, basic blocks and flow graphs, data flow analysis, partial evaluation and redundancy elimination, loop optimizations, register allocation, instruction scheduling, interprocedural analysis, and memory hierarchy optimizations. Students implement significant optimizations within the framework of a modern research compiler. (This course is a cross-listing of ECE540H1, Faculty of Applied Science and Engineering.) CSC490H1 CSC491H1 This half-course gives students experience solving a substantial problem that may span several areas of Computer Science. Students will define the scope of the problem, develop a solution plan, produce a working implementation, and present their work using written, oral, and (if suitable) video reports. Class time will focus on the project, but may include some lectures. The class will be small and highly interactive. Project themes change each year. At the time of printing, the theme FOR 2010/11 had not been chosen but see www.cs.utoronto.ca/~CSC490H1 for information about this years topic themes and required preparation. CSC494H1 CSC495H1 This half-course involves a significant project in any area of Computer Science. The project may be undertaken individually or in small groups. The course is offered by arrangement with a Computer Science faculty member. |